Update 1.45 Balance Notes
Greetings, Commanders!
Update 1.45 is behind a corner so it's time to find out what's coming with it!
USSR rebalance:
Engineers
Improved reliability to better fulfill both engineering and anti-vehicle roles.
• Damage: 20 → 25
• Health: 250 → 300
• Supply Cost: 75 → 60
• Armor Pierce: 75 → 80
• Prep Time: 30 → 40
• Blast Radius: 1 → 2
• Attack Range: 18 → 20
• Reload Time: 3 → 2
KV-1 Ghost
Enhanced heavy tank role and overall combat value.
• Damage: 420 → 440
• Prep Time: 150 → 180
• Attack Range: 30 → 35
• Movement Speed (forward/backward): 4 → 5 / 2.5 → 4
• Reload Time: 6 → 5.5
• Rotation Speed: 4 → 5
T-20 BABKA
Reducing the tier should make BABKA a much more appealing choice.
• Supply Cost: 300 → 180
• Damage: 11 → 7
• Tier: 2 → 1
• Armor (front/sides/rear): 100/90/90 → 90/80/80
• Ammo Clip: 60 → 50
• Reload Time: 2.5 → 3
• Prep Time: 60 → 80
T-44-122
Improved damage and durability to increase field performance and relevance.
• Damage: 450 → 470
• Armor (front/sides/rear): 170/150/110 → 185/170/130
• Attack Range: 30 → 35
• Reload Time: 6 → 5
• Acceleration/Deceleration (forward): 4.8 → 5.2
• Rotation Speed / Acceleration / Deceleration: 60/60/60 → 65/65/65
• Movement Speed (backward): 4 → 4.5
• Acceleration/Deceleration (backward): 3.2 → 4
Heavy Infantry ARMRD
Adjusted to make the unit more appealing and competitive.
• Supply Cost: 150 → 120
• Damage: 9 → 9.5
• Armor Pierce: 10 → 20
• Prep Time: 60 → 75
Germany:
Hilda
Supply Sabotage cost 90 → 100
Defensive Structures Balance Update
PLBOX (Bunker)
• Damage: 5 → 6
• Armor (front/sides/top): 120/120/50 → 120/120/120
• Armor Pierce: 100 → 125
• Health: 1000 → 1250
Radar (OP-RAD)
• Supply: 140 → 180
• Armor (front/sides/top): 90/90/40 → 90/90/90
• Supply/s: 1 → 2
Gunner (OP-MG)
• Supply: 200 → 260
• Damage: 7 → 9
• Armor Pierce: 10 → 50
• Armor (front/sides/top): 50/50/30 → 75/75/75
• Health: 2000 → 2250
• Range: 30 → 35
• Supply/s: 1 → 2
Bomber (OP-BOM)
• Supply: 280 → 320
• Damage: 170 → 200
• Armor Pierce: 90 → 130
• Armor (front/sides/top): 70/70/45 → 110/110/110
• Health: 3000 → 2500
• Range: 30 → 35
• Reload Time: 5 → 4
• Supply/s: 1 → 2
Machinegun Pillbox (M-GUN)
• Supply: 350 → 250
• Damage: 15 → 17
• Armor Pierce: 10 → 40
• Armor (front/sides/top): 140/140/60 → 120/120/110
• Health: 1000 → 1250
• Range: 30 → 35
• Ammo Clip: 50 → 40
Cannon Pillbox (PB-CAN)
• Supply: 500 → 350
• Damage: 90 → 105
• Armor Pierce: 70 → 120
• Armor (front/sides/top): 170/170/70 → 160/160/140
• Health: 1200 → 1500
• Range: 40 → 45
• Reload Time: 10 → 7.5
Artillery Pillbox (PB-BOM)
• Supply: 800 → 500
• Damage: 250 → 400
• Health: 1300 → 2000
• Range: 30 → 40
• Reload Time: 3 → 2.75